It wasn't until years later when Denise and Rosy were together, and they were looking for more co-op games to play, that Rosy suggested they play Tales of Symphonia. So, considering the annoyance with the cutscenes and the unfortunate spoiler, Denise lost the motivation to play the game, and that was that. It was indeed a spoiler, but not quite as massive as she thought. We're not sure if this worked differently in the Game Cube version, or if Denise was just being extra picky at the time, but these cutscenes bothered her, which was troublesome because she would want to know all of the optional dialogue, but wasn't sure if she could stand these cutscenes.ĭenise played a bit further, but then a friend accidentally told Denise what Denise thought was a massive spoiler. Denise said, "Optional dialogue sections? Sign me up!" However, as the cutscene played, she was irked at how slow they were: Denise finished reading the subtitles way before the characters were done speaking their lines, and they insisted on doing a whole silly animation with their faces before moving on to the next line of dialogue, which was just as painfully slow. One of the first things she encountered was an optional dialogue section, and the game explained that these are definitely optional, and you can skip them if you want. Our first experience with Tales of Symphonia was when Denise started playing a borrowed copy of the Game Cube version on her own during college. Sorry, but the way this game is, and the way we are going to be talking about it, there is no way we can mark them. Please know that this page is going to be full of unmarked spoilers for Tales of Symphonia, so, if you don't want spoilers, don't read this page.
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